virtual auto compute() -> Texture=0
Compute the Texture.
 
auto getTexture() -> Texture
Get the generated Texture.
 
std::vector< cv::Mat > Texture
 
void setPerPixelMap(PerPixelMap::Pointer ppm)
Set the input PerPixelMap.
 
std::shared_ptr< TexturingAlgorithm > Pointer
 
auto progressIterations() const -> std::size_t override
Returns the maximum progress value.
 
PerPixelMap::Pointer ppm_
 
virtual ~TexturingAlgorithm()=default
 
void setVolume(Volume::Pointer vol)
Set the input Volume.
 
Texturing and parameterization algorithms and utilities library.