virtual auto compute() -> Texture=0
Compute the Texture.
auto getTexture() -> Texture
Get the generated Texture.
std::vector< cv::Mat > Texture
void setPerPixelMap(PerPixelMap::Pointer ppm)
Set the input PerPixelMap.
std::shared_ptr< TexturingAlgorithm > Pointer
auto progressIterations() const -> std::size_t override
Returns the maximum progress value.
PerPixelMap::Pointer ppm_
virtual ~TexturingAlgorithm()=default
void setVolume(Volume::Pointer vol)
Set the input Volume.
Texturing and parameterization algorithms and utilities library.