Generate a texture image using a variety of composite volume filters.
@ Maximum
Select the maximum intensity value.
NeighborhoodGenerator::Pointer gen_
std::shared_ptr< CompositeTexture > Pointer
~CompositeTexture() override=default
CompositeTexture(CompositeTexture &&)=default
void setGenerator(NeighborhoodGenerator::Pointer g)
Set the Neighborhood generator.
CompositeTexture(CompositeTexture &)=default
auto compute() -> Texture override
Compute the Texture.
void setFilter(Filter f)
Set the filtering method.
static auto New() -> Pointer
auto operator=(const CompositeTexture &) -> CompositeTexture &=default
auto operator=(CompositeTexture &&) -> CompositeTexture &=default
CompositeTexture()=default
std::vector< cv::Mat > Texture
Texturing and parameterization algorithms and utilities library.