Generate a Texture by intersection with a Volume.
IntersectionTexture()=default
~IntersectionTexture() override=default
static auto New() -> Pointer
auto compute() -> Texture override
Compute the Texture.
auto operator=(const IntersectionTexture &) -> IntersectionTexture &=default
IntersectionTexture(IntersectionTexture &)=default
IntersectionTexture(IntersectionTexture &&)=default
std::shared_ptr< IntersectionTexture > Pointer
auto operator=(IntersectionTexture &&) -> IntersectionTexture &=default
std::vector< cv::Mat > Texture
Texturing and parameterization algorithms and utilities library.