Generate a Texture of layered images.
auto operator=(const LayerTexture &) -> LayerTexture &=default
std::shared_ptr< LayerTexture > Pointer
auto operator=(LayerTexture &&) -> LayerTexture &=default
LayerTexture(LayerTexture &)=default
auto compute() -> Texture override
Compute the Texture.
~LayerTexture() override=default
LineGenerator::Pointer gen_
void setGenerator(LineGenerator::Pointer g)
Set the Neighborhood generator.
LayerTexture(LayerTexture &&)=default
static auto New() -> Pointer
std::vector< cv::Mat > Texture
Texturing and parameterization algorithms and utilities library.