Read a mesh from a file.
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#include <vc/graph/core.hpp>
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auto | serialize_ (bool useCache, const filesystem::path &cacheDir) -> smgl::Metadata override |
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void | deserialize_ (const smgl::Metadata &meta, const filesystem::path &) override |
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Read a mesh from a file.
- See also
- ReadMesh()
Definition at line 252 of file core.hpp.
◆ LoadMeshNode()
volcart::LoadMeshNode::LoadMeshNode |
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◆ deserialize_()
void volcart::LoadMeshNode::deserialize_ |
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const smgl::Metadata & |
meta, |
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const filesystem::path & |
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overrideprivate |
smgl custom deserialization
◆ serialize_()
auto volcart::LoadMeshNode::serialize_ |
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bool |
useCache, |
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const filesystem::path & |
cacheDir |
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overrideprivate |
smgl custom serialization
◆ cacheArgs
smgl::InputPort<bool> volcart::LoadMeshNode::cacheArgs |
Include the loaded file in the graph cache.
Definition at line 266 of file core.hpp.
◆ cacheArgs_
bool volcart::LoadMeshNode::cacheArgs_ {false} |
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private |
Include the loaded file in the graph cache
Definition at line 258 of file core.hpp.
◆ loaded_
Loaded file(s)
Definition at line 260 of file core.hpp.
◆ mesh
smgl::OutputPort<ITKMesh::Pointer> volcart::LoadMeshNode::mesh |
◆ path
smgl::InputPort<filesystem::path> volcart::LoadMeshNode::path |
◆ path_
filesystem::path volcart::LoadMeshNode::path_ {} |
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private |
◆ texture
smgl::OutputPort<cv::Mat> volcart::LoadMeshNode::texture |
Loaded texture image.
Definition at line 272 of file core.hpp.
◆ uvMap
Loaded UV map.
Definition at line 270 of file core.hpp.
The documentation for this class was generated from the following file: