Configure a NeighborhoodGenerator for use by a texturing algorithm.
More...
#include <vc/graph/texturing.hpp>
|
| auto | serialize_ (bool, const filesystem::path &) -> smgl::Metadata override |
| |
| void | deserialize_ (const smgl::Metadata &meta, const filesystem::path &) override |
| |
Configure a NeighborhoodGenerator for use by a texturing algorithm.
Definition at line 295 of file texturing.hpp.
◆ Generator
◆ Shape
◆ NeighborhoodGeneratorNode()
| volcart::NeighborhoodGeneratorNode::NeighborhoodGeneratorNode |
( |
| ) |
|
◆ deserialize_()
| void volcart::NeighborhoodGeneratorNode::deserialize_ |
( |
const smgl::Metadata & |
meta, |
|
|
const filesystem::path & |
|
|
) |
| |
|
overrideprivate |
smgl custom deserialization
◆ serialize_()
| auto volcart::NeighborhoodGeneratorNode::serialize_ |
( |
bool |
, |
|
|
const filesystem::path & |
|
|
) |
| -> smgl::Metadata |
|
overrideprivate |
smgl custom serialization
◆ dir_
◆ direction
| smgl::InputPort<Direction> volcart::NeighborhoodGeneratorNode::direction |
◆ gen_
◆ generator
Configured neighborhood generator.
Definition at line 333 of file texturing.hpp.
◆ interval
| smgl::InputPort<double> volcart::NeighborhoodGeneratorNode::interval |
◆ interval_
| double volcart::NeighborhoodGeneratorNode::interval_ {1} |
|
private |
◆ radius
| smgl::InputPort<cv::Vec3d> volcart::NeighborhoodGeneratorNode::radius |
◆ radius_
| cv::Vec3d volcart::NeighborhoodGeneratorNode::radius_ {1, 1, 1} |
|
private |
◆ shape
| smgl::InputPort<Shape> volcart::NeighborhoodGeneratorNode::shape |
◆ shape_
The documentation for this class was generated from the following file: