Configure a NeighborhoodGenerator for use by a texturing algorithm.
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#include <vc/graph/texturing.hpp>
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auto | serialize_ (bool, const filesystem::path &) -> smgl::Metadata override |
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void | deserialize_ (const smgl::Metadata &meta, const filesystem::path &) override |
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Configure a NeighborhoodGenerator for use by a texturing algorithm.
Definition at line 294 of file texturing.hpp.
◆ Generator
◆ Shape
◆ NeighborhoodGeneratorNode()
volcart::NeighborhoodGeneratorNode::NeighborhoodGeneratorNode |
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◆ deserialize_()
void volcart::NeighborhoodGeneratorNode::deserialize_ |
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const smgl::Metadata & |
meta, |
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const filesystem::path & |
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smgl custom deserialization
◆ serialize_()
auto volcart::NeighborhoodGeneratorNode::serialize_ |
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const filesystem::path & |
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smgl custom serialization
◆ dir_
◆ direction
smgl::InputPort<Direction> volcart::NeighborhoodGeneratorNode::direction |
◆ gen_
◆ generator
Configured neighborhood generator.
Definition at line 332 of file texturing.hpp.
◆ interval
smgl::InputPort<double> volcart::NeighborhoodGeneratorNode::interval |
◆ interval_
double volcart::NeighborhoodGeneratorNode::interval_ {1} |
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◆ radius
smgl::InputPort<cv::Vec3d> volcart::NeighborhoodGeneratorNode::radius |
◆ radius_
cv::Vec3d volcart::NeighborhoodGeneratorNode::radius_ {1, 1, 1} |
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◆ shape
smgl::InputPort<Shape> volcart::NeighborhoodGeneratorNode::shape |
◆ shape_
The documentation for this class was generated from the following file: