Write a mesh to a file.
More...
#include <vc/graph/core.hpp>
|
| auto | serialize_ (bool useCache, const filesystem::path &cacheDir) -> smgl::Metadata override |
| |
| void | deserialize_ (const smgl::Metadata &meta, const filesystem::path &) override |
| |
Write a mesh to a file.
- See also
- WriteMesh()
Definition at line 294 of file core.hpp.
◆ WriteMeshNode()
| volcart::WriteMeshNode::WriteMeshNode |
( |
| ) |
|
◆ deserialize_()
| void volcart::WriteMeshNode::deserialize_ |
( |
const smgl::Metadata & |
meta, |
|
|
const filesystem::path & |
|
|
) |
| |
|
overrideprivate |
smgl custom deserialization
◆ serialize_()
| auto volcart::WriteMeshNode::serialize_ |
( |
bool |
useCache, |
|
|
const filesystem::path & |
cacheDir |
|
) |
| -> smgl::Metadata |
|
overrideprivate |
smgl custom serialization
◆ cacheArgs
| smgl::InputPort<bool> volcart::WriteMeshNode::cacheArgs |
Include the saved file in the graph cache.
Definition at line 318 of file core.hpp.
◆ cacheArgs_
| bool volcart::WriteMeshNode::cacheArgs_ {false} |
|
private |
Include the saved file in the graph cache
Definition at line 306 of file core.hpp.
◆ mesh
| smgl::InputPort<ITKMesh::Pointer> volcart::WriteMeshNode::mesh |
◆ mesh_
| ITKMesh::Pointer volcart::WriteMeshNode::mesh_ {nullptr} |
|
private |
◆ path
| smgl::InputPort<filesystem::path> volcart::WriteMeshNode::path |
◆ path_
| filesystem::path volcart::WriteMeshNode::path_ {} |
|
private |
◆ texture
| smgl::InputPort<cv::Mat> volcart::WriteMeshNode::texture |
Texture image.
Definition at line 316 of file core.hpp.
◆ texture_
| cv::Mat volcart::WriteMeshNode::texture_ {} |
|
private |
◆ uv_
◆ uvMap
The documentation for this class was generated from the following file: