std::vector< cv::Mat > Texture
 
std::shared_ptr< TexturingAlgorithm > Pointer
 
Generate a Texture using the thickness of the segmented layer.
 
auto normalizeOutput() const -> bool
 
ThicknessTexture()=default
 
auto operator=(const ThicknessTexture &) -> ThicknessTexture &=default
 
void setVolumetricMask(const VolumetricMask::Pointer &m)
Set the VolumetricMask.
 
VolumetricMask::Pointer mask_
 
static auto New() -> Pointer
 
void setNormalizeOutput(bool b)
Normalize the output image.
 
ThicknessTexture(ThicknessTexture &)=default
 
~ThicknessTexture() override=default
 
auto operator=(ThicknessTexture &&) -> ThicknessTexture &=default
 
ThicknessTexture(ThicknessTexture &&)=default
 
auto samplingInterval() const -> double
 
std::shared_ptr< ThicknessTexture > Pointer
 
auto volumetricMask() const -> VolumetricMask::Pointer
Get the VolumetricMask.
 
auto compute() -> Texture override
Compute the result.
 
void setSamplingInterval(double i)
Set the sampling interval.
 
Texturing and parameterization algorithms and utilities library.