std::vector< cv::Mat > Texture
std::shared_ptr< TexturingAlgorithm > Pointer
Generate a Texture using the thickness of the segmented layer.
auto normalizeOutput() const -> bool
ThicknessTexture()=default
auto operator=(const ThicknessTexture &) -> ThicknessTexture &=default
void setVolumetricMask(const VolumetricMask::Pointer &m)
Set the VolumetricMask.
VolumetricMask::Pointer mask_
static auto New() -> Pointer
void setNormalizeOutput(bool b)
Normalize the output image.
ThicknessTexture(ThicknessTexture &)=default
~ThicknessTexture() override=default
auto operator=(ThicknessTexture &&) -> ThicknessTexture &=default
ThicknessTexture(ThicknessTexture &&)=default
auto samplingInterval() const -> double
std::shared_ptr< ThicknessTexture > Pointer
auto volumetricMask() const -> VolumetricMask::Pointer
Get the VolumetricMask.
auto compute() -> Texture override
Compute the result.
void setSamplingInterval(double i)
Set the sampling interval.
Texturing and parameterization algorithms and utilities library.